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Hi
1/ Overdub Mix level exposed for macro
In the next release you will find OverdubMixLevel in the list
2/ Track pitch exposed for macro
In the next release you will ind TrackPitches that can be use like this
SFXSendMessage 1 TrackPitches 6 pitch 12
Where 6 is the track id, and 12 is the desired pitch value
To set the begin or end pitch faoir each track you will be able to put :
SFXSendMessage 1 TrackPitches 8 pitchout 2
SFXSendMessage 1 TrackPitches 3 pitchin -7
Or even :
SFXSendMessage 1 TrackPitches 6 pitch 12 8 pitchout 2 3 pitchin -7
You can put as many setting after the word TrackPitches in the same list.
3/ RandomGrid to accept probability parameter (0. = none, 1. = 100%)
(I think you already asked for this somewhere else. Please don’t double questions, messages and feature request. The more informations I will receive, the less time I will have to read, answer and code 😃)
Changing this would need to re-write a lot of code and taking the risk to break user presets.
A new tool should be available soon to meet this demand.
4/ Ability to lock rows, columns or cells from randomization
Same answer
5/ Ability to provide programs by rows in a simple list/array format
In the next release, you will find a new GridSet macro message to Granulaterre.
you will be able to use it like this :
SFXSendMessage 3 GridSet $x_grid$ $y_grid$ {randomBool(0.5) ? 1 : 0}
where the first value is the x position 1 (is left bottom), the second is the y position (is left bottom) and the third one is 1 to activate or 0.
You will even be able to use it like this :
SFXSendMessage 2 GridSet 2 8 1 4 5 1 5 6 1 9 5 1 10 6 1 10 7 1
6/ Better input routing — Is there a way to direct signal to GT coming from Inputs window AUX sends? Or other FX tracks? That would allow to pre-fx and have consistent routing with Korpus loopers.
1 – put a looper in fx1 insert 1
2 – put an audio send in fx1 insert 2
3 – set the audio send to the channel 1
4 – set an audio receive in one input of Logelloop
5 – set the audio receive to the channel 1
6 – you will now receive the looper output in Granulaterre