When looping, I play and then loop parts I am playing. However, the monitor, when fully up, is 20db or more quieter then the recorded loop. It would seem that the monitor at 100% should be the same volume as the recording of the input signal. To overcome this, I send my inputs to an aux channel so I can hear them and play along wit the loops at an equal volume. That seems like a hack, so what am I doing wrong?
While we are at it, probably also for LL5, I find it odd that I can mute an input channel on the input control button, but I can not turn off the routing to the looper or the monitor in the same interface. To change that routing do I really have to open up the preferences? This stops the looper and the performance. I really need the ability to turn on and off the routing of the mic (or any input) to either the looper and/or the monitor in real time. Why is this « L » and « M » at the top of the input not a button I can click on?
That’s a very good question! -)
In fact, those two buttons where clickable in Logelloop 1 but I changed the way they work to save some CPU consumption. OK , that’s a very law gain of CPU, but more than ten years ago that was important. I looked at the code and I can say that I can change it, but not before the Logelloop 5 release.
The workaround is to open two inputs needed by the same audio hardware input, one for the monitoring and the other for the Looper routing.
Then, Mute and unMute will do the trick.
Hope that’s not impossible for you to do it.